I woke up thinking “Man, it still feels like 2011”, but then I saw Katsuya Terada’s New Years illustration
YEAR OF THE DRAGON
2012 IS HERE!!
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First in-game screenshot of the upcoming Final Fantasy XIV job exclusive armor!
It’s lookin’ goood, ‘specially the dragoon!
Hopefully the gameplay will be worthy of such awesome Yoshida designs. One of the greatest strengths of Square Enix (and Japanese games in general) is the importance given to art direction and the artists behind the work.
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Akihiko Yoshida’s illustration for the Eminence Symphony Orchestra (they do Square-Enix music)!
FFXIV recently mentioned the Bard would be the advanced job for Archer, I wonder if they’re considering melee bards too? Hahah.
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What Final Fantasy XIV MIGHT look like in a year.
Operation Unfuck FFXIV is under way. I’m looking forward to a world of awesome Yoshida designs in beautiful PS3 graphics.
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FFXIV HURRY UP AND UNFUCK YOURSELF SO I CAN ENJOY YOSHIDA FANTASY
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Y’know what’d be cool? If there was a Final Fantasy game that faithfully reproduces Yoshitaka Amano artwork at PS3 level graphics
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Final Fantasy XIV is hard on its way to unfuck itself from a mega shitty PC launch, and the new director Naoki Yoshida has been very open with communicating with the fanbase, constantly giving updates on what’s next or even answering fan questions.
This article here he discusses equipment revisions and gives his thoughts on “the importance of Individuality in MMO’s” as expressed by equipment. It’s a short read.
A few things stuck out to me, notably
If a mage wearing full-plate armor is able to continue to cast spells with ease while being attacked by numerous monsters, I think there is something wrong. In addition, a third person watching this scene will not be able to distinguish whether the player is a mage or warrior. The individuality of the character itself will increase, but the individuality of warriors is lost. It is even safe to say that this game will not feel like an RPG. As a result it is necessary to implement restrictions such as, “mages cannot wear full-plate armor,” or, “if mages wear full-plate armor, the gear will have very little effect.”
Sure, perhaps if it was D&D. But in Final Fantasy?
MAGIC GUY+PLATE ARMOR= “OH SHIT ITS GOLBEZ”
(or that guy who’s a tree!)
They are also mighty, mighty, incredibly powerful Wizards. They wear plated swag. They are Iconic Final Fantasy characters.
Final Fantasy wizards wear pretty much whatever the hell they want.
Clown makeup? Sure thing. Thong? You’re a goddamn wizard, go right ahead
As long as you got something billowing. Billowing cloth= MAGIC USER YO
Yeah, Yoshida does say it’s an ‘extreme example’ but it’s very strange that, of all the examples he gives, none are actually examples from Final Fantasy. Of the questions he asks, he doesn’t talk about how Final Fantasy as a series has answered them.
On ‘distinctions between warriors and wizards’…
This is Terra from FFVI, the most powerful magic user to be the main character of a FF game. She wields a sword and wears ambiguous Amano armor. I use VI as early on XIV was said to resemble VI in the feel of the world. Yoshida’s musings basically ignore this exists.
They know magic.
Final Fantasy games for the most part hold character appearance over fidelity to stats. Most FF titles after VI just did away with equipping armor because the character’s appearance doesn’t change anyways.
I figure Yoshida’s just writing to appeal to the western MMO audience. That is what he’s been setting out to do, create a western MMO. When he talks about game design and direction, he just mentions ‘this is what this WMMO did’. Yoshida has never, ever mentioned the Final Fantasy series as guidance of what Final Fantasy XIV should be.
That’s pretty damn weird.