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Akihiko Yoshida is one of my favorite artists and the lead for Final Fantasy XIV. You can see why this is awesome from all these sweet photos.
XIV’s been off to a rocky start but rebuilding from the ground up into a game worth of the FF brand.
As part of the gameplay revamp… see that Hydra? The Monster Hunter fans will notice it’s very familiar… it’s showing the vulnerabilities of the monster based on ITS MODEL AND WHERE YOU HIT IT!! THE TAIL CAN BE CUT!! THE RIBS CAN BE SMASHED!! I really really really really really really hope for the best in XIV 2.0’s combat content
Man, I can’t wait to rock this on the PS3 (or PC, hahah)
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D&D’s next edition has been announced, there’s been a lot of buzz about it, especially over 4th edition’s demise. Some folks blame 4th edition as a failure, decrying it as being untrue to the D&D name. Even 4e seems abandoned Wizards of the Coast, hated and hunted.
But I know better, I know the truth. Let me tell you what 4th edition is:
[Mearls down to where 4th edition lies unmoving next to Rich Baker’s body]
Mearls’s Son: Dad! Dad, is he okay?
Mike Mearls: [relieved as 4th edition slowly pulls himself up to his knees] Thank you.
4th Edition: You don’t have to thank me.
Mike Mearls: Yes, I do. [both look at Rich Baker on the ground] Monte Cook’s won. Baker’s well written and informative articles, everything he fought for - undone. Any chance you gave us at fixing our game dies with Baker’s termination. We bet it all on him. Monte Cook’s took the best of us and tore him down. People will lose hope.
4th Edition: They won’t. They must never know what he did.
Mike Mearls: Five dead, two of them grogs? You can’t sweep that up!
4th Edition: No. But Monte Cook cannot win. [kneels down next to Baker, whose scarred left side is facing up] D&D needs its true hero. [turns Baker’s head so that his unmarred side faces up]
Mike Mearls: [immediately understanding] No!
4th Edition: [quoting Rule of Three] ”You either die a hero, or you live long enough to see yourself become the villain.” I can do those things because I’m not a hero, not like Baker. I killed those grognards. That’s what I can be.
Mike Mearls: No, no! You can’t, you’re not!
4th edition: I’m whatever D&D needs me to be. [hands Mearls his radio] Call it in.
Mike Mearls: They’ll hunt you.
4th Edition: You’ll hunt me. You’ll condemn me, set the dogs on me. Because that’s what needs to happen. Because sometimes… the truth isn’t good enough. Sometimes people deserve more. Sometimes people deserve to have their faith rewarded.
[4th Edition runs]
Mearls’s Son: 4th Edition? 4th Edition! Why is he running, Dad?
Mike Mearls: Because we have to chase him.
Mearls’s Son: He didn’t do anything wrong.
Mike Mearls: Because he’s the hero D&D deserves, but not the one it needs right now. So, we’ll hunt him, because he can take it. Because he’s not our hero. He’s a silent guardian. A watchful protector. A Dark Edition.
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Akihiko Yoshida is one of my favorite artists. He’s most famous for Final Fantasy Tactics, so here is a bunch of illustrations from a lesser known RPG made by former Squaresoft guys, Arcane Sealed Heat (Ash)
I woke up thinking “Man, it still feels like 2011”, but then I saw Katsuya Terada’s New Years illustration
YEAR OF THE DRAGON
2012 IS HERE!!
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First in-game screenshot of the upcoming Final Fantasy XIV job exclusive armor!
It’s lookin’ goood, ‘specially the dragoon!
Hopefully the gameplay will be worthy of such awesome Yoshida designs. One of the greatest strengths of Square Enix (and Japanese games in general) is the importance given to art direction and the artists behind the work.
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An isolated nation protected by an ancient line of Kings
A lone Kingdom fighting to forestall the outer world from imposing its Heretic order. The struggle for the final crystal is merely a prologue to the chronociles of a new era.
THIS IS A REALITY BASED ON FANTASY
KIM JONG UN, 20 YEAR OLD HEIR TO THE HERMIT KINGDOM LOCKED IN CIVIL WAR, IN OPEN DEFIANCE WITH THE WORLD EMPIRE
HE IS A REAL LIFE RPG PROTAGONIST.
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Akihiko Yoshida’s illustration for the Eminence Symphony Orchestra (they do Square-Enix music)!
FFXIV recently mentioned the Bard would be the advanced job for Archer, I wonder if they’re considering melee bards too? Hahah.
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I’ve been enjoying D&D4e, I like having lots of options for my characters to pick but sometimes going through all of ‘em is a hassle. Especially between classes. It just bugs me that a Ranger and a Fighter, both martial heroes, will have entirely different powers that amount to a pretty similar effect like “You hit the guy a bunch of times”.
I’d like to see a general list of Martial Powers that everyone with that source can draw from. You can still keep them different based on how they interact with class features and also simply adding “If you are a Fighter…” or “If using a light blade…”
Say, an attack that does "2[w] , target is dazed"
-“If you are using a light blade, this attack targets reflex”- appropriate for Rogues, yes?
-“If this target is your quarry, make one additional attack against this target”- Hey, now its a Ranger power
-“If the target is marked, they are slowed after the daze wears off”- Contributes to Defender stickiness!
-“If you are a Warlord, an ally attacking this dazed target gains +X damage, where X is…” Warlord says “attack this dizzy guy!”
Functionally, nothing really changes, but for me it just becomes more readable, less space is taken up. This also leaves more room for illustrative art, have a guy getting whacked in the head and stabbed in the side. The perception of the power’s value increases. Instead of thinking “man, this is the same as that Fighter/Ranger/Rogue/Warlord power…” you think “Hmmm, I’m a Fighter, but this warlord option is also interesting…”. It’s worth increases fourfold. Interacting with Multiclassing… you could then get two benefits. Now your Fighter/Rogue has a brutal sneaking daze that leaves the foe feebly crawling away.
I like playing Street Fighter. There are attack types that get repeated such as the fireball, the anti-air uppercut, the spinning piledriver, etc. But they feel quite different on every character due to the minute differences between them and how they fit in their overall move set.
Another great part is how attacks naturally fit together. Say, Ryu has a leaping kick that can bounce his opponent off the wall and right into a dragon punch. If i were to dramatically rebuild the 4e system, I’d make encounter powers riders on At-wills (with the choice of doing the opposite too), so the combo effect comes into play. You could keep unique at-wills between the classes as there’s only 2-3 that never change, but share encounter/dailies with additional effects based on class abilities. This is what I find to be a good combination of “Class Distinction”+”Power cohesion”-“redundancy”
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What Final Fantasy XIV MIGHT look like in a year.
Operation Unfuck FFXIV is under way. I’m looking forward to a world of awesome Yoshida designs in beautiful PS3 graphics.
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